PlayerUnknown’s Battlegrounds (PUBG) is primarily developed using the Unreal Engine, which is a game engine developed by Epic Games. Unreal Engine supports multiple programming languages for game development, with the primary languages being C++ and Blueprint (a visual scripting language). C++ is commonly used for low-level programming and performance-critical tasks in game development, while Blueprint is used for creating game logic through a visual interface, making it more accessible for designers and non-programmers to work on certain aspects of the game.
So, in the case of PUBG, C++ is likely the primary programming language used for the core game engine and performance-critical code, while Blueprint may be used for scripting and game logic. Please note that game development typically involves multiple programming languages and technologies, but Unreal Engine is a key component in the development of PUBG.
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